Founder and Creative Director · Ignia Gallery

Building the first digital home for sculpture.

2023 · Present · Art tech

I founded Ignia after identifying a category that existing art platforms had never designed around. I defined the business proposition, marketplace model, product roadmap, brand and market entry, taking the venture from its initial opportunity to an active beta with registered artists, completed user testing and growing organic interest.

Large format bronze sculpture entering the frame from the right, set against a warm cream gallery wall.
RoleFounder and Creative Director
FocusBusiness strategy · Product direction · Strategic design · Brand · Market entry
StageActive beta
Period2023 · Present

Opportunity

Sculpture was online, but the experience was not designed around it.

General art platforms treat sculpture as one category among many. Flat images and standard product pages make it difficult to understand scale, volume, material and the relationship between a work and its surroundings.

Research with artists and collectors confirmed two connected needs: artists wanted greater control over presentation and commercial conditions, while collectors needed more context, understanding and confidence before considering a purchase.

Spatial understanding

Photography alone cannot communicate the complete physical presence of a sculpture.

Artist control

Artists need stronger presentation, clearer attribution and fairer participation in the transaction.

Collector confidence

Collectors need context, authenticity and a clearer understanding of the work before committing.

A raw block of uncarved stone rests on a wooden sculptor's worktable next to folded linen and small hand tools, softly lit by daylight from a nearby studio window.


Strategy and product

I turned the category opportunity into a marketplace strategy and product model.

Ignia was designed as a curated marketplace in which the specific qualities of sculpture shape the complete experience. The model connects artists, collectors and galleries through specialised discovery, stronger presentation, purchasing, authenticity and educational context.

Marketplace model

Defined how artists, collectors and galleries participate and receive value.

Product roadmap

Prioritised the capabilities required to launch, test and develop the beta.

Experience strategy

Connected business goals, artist needs and collector confidence within one coherent product.

Market entry

Defined artist acquisition, onboarding, beta positioning and the initial communication strategy.


Product

A working product built around the needs of sculpture.

The active beta brings together a curated marketplace, artist profiles, onboarding, secure purchasing, 3D viewing, digital authenticity certificates and educational content.

A gallery interior with brick arches and natural light, displaying bronze and marble figurative sculptures on white pedestals and metallic plinths.

Curated marketplace.

A focused environment where sculpture can be discovered as a category in its own right.

A close-up of hands carving detailed woodwork with a chisel, a large green ring on the craftsperson's finger.

Artist participation.

A structured way for artists to present their practice, work and supporting information.

A close low angle of a single unfinished plaster form on a rough wooden pedestal, raking window light revealing its curves, surface texture and an opening carved through its volume.

3D viewing.

A richer understanding of volume, form and material.

A quiet sculptor's studio with cream plastered walls, a long wooden worktable displaying a considered arrangement of small stone and plaster forms, and generous negative space around them.

Secure purchasing.

A considered transaction experience for acquiring art.

Molten bronze pours into a circular casting mould, glowing orange against the dark studio environment, sparks and heat rising around the liquid metal.

Digital authenticity.

Clear documentation of authorship, provenance and ownership.

A black and white photograph of a person reaching upward between tall, dark architectural monoliths against a bright sky.

Educational content.

Accessible guidance that helps people approach sculpture with confidence.


Evidence and next stage

The venture has moved from concept to market evidence.

Product

Functional beta with the core marketplace experience in place.

Users

Usability testing completed and incorporated into product decisions.

Artists

Registered artists participating in the platform.

Market

Direct feedback and growing organic interest through social channels.

Validation

Ignia is live in active beta, has completed user testing and already has registered artists. Direct feedback from artists and collectors is shaping the product, while its social presence is generating growing organic interest around the proposition.

The next stage is focused on strengthening artist activation, catalogue quality and collector purchase confidence.

Current priorities: Artist activation · Catalogue development · Collector confidence · Marketplace growth.


Next case

Defining a configurable platform to control the complete waste journey.

Bezeroo presented a different leadership challenge. Instead of creating a category from zero, the work required building one coherent product model across regulation, operations, finance and multiple professional roles.

Explore Bezeroo
Aerial view of an industrial waste and energy facility at sunset, with tall chimneys rising over a vast grid of processing basins.